While reading Aaron Hung’s wonderful dissertation about the collective construction of video game play (2009), something struck me again: Conversational Analysis, and indeed ethnomethodology with which it is closely related, has not faced quite systematically with conversational drift in longer sequences. Hung “unit of analysis” is something like two hours. Much of the analysis is about the shifting of the interactional orders, including moments when the shifting is actually brought to the conversational surface as participants offer different interpretations (meta-discursive comments) about what happened “earlier” so that different things might happen “later.” By choosing such a unit of analysis Hung takes himself out of classic CA to the extent that it is intent on demonstrating the making of orders and their reconstitution through various kinds of repairs under various kinds of stresses. He is far from the first to look at longer sequences heavily marked for particular settings (e.g. classroom interaction, counseling interviews, medical examinations, etc.). And much of the literature is about struggles to establish and maintain an order. But there is much less about the “failures” to maintain a particular order that eventually, and relatively seamlessly, lead to another order.
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